Clickable, interactive designs at an early stage that are nearly indistinguishable from the final product.
A prototype realistic enough that people react to the product rather than to the placeholder. We build clickable prototypes with real content, working states and the micro-interactions that make an interface feel like software instead of a slideshow — for user testing, for stakeholder demos, or to settle a question before development starts.
Typical duration: Typically 5–15 days
Which flows need to be real and which can be stubbed — fidelity costs time, so it goes where it earns its keep.
Clickable, with real content and genuine states rather than lorem ipsum.
Micro-interactions and transitions, because they are a large part of whether something feels finished.
Put to work in testing or a demo, then updated on what comes back.